Outposts Unknown Buildings - All Confirmed Structures
Every confirmed building in Star Trek: Outposts Unknown: its role in the outpost, the system it belongs to and what it produces.

All Buildings (7)
| Building | System | Produces |
|---|---|---|
| Research Facility | Science | Research progress |
| Power Grid | Utilities | Energy |
| Water Supply | Utilities | Water |
| Crew Housing | Welfare | Rest and shelter |
| Mess Hall | Welfare | Food service |
| Medical Facility | Welfare | Crew health |
| Storage Depot | Logistics | Resource storage |
7 / 7
Seven Confirmed Buildings, One Planning Discipline
Every outpost in Star Trek: Outposts Unknown runs on the same confirmed layer: utilities first (power and water), production and science on top, welfare underneath, and storage stitching it together. The developer's own walkthrough describes the loop — keep production buildings supplied with "water, energy, processing capabilities, and resource inputs", keep welfare structures "well-supplied", and always make sure there is storage for new resources. The seven buildings below are the ones officially confirmed and shown across Daegus and Kourou footage.
Buildings Serve the Mission, Not the Other Way Around
The distinguishing idea versus other colony builders: every outpost exists to support research into the Tetryon Rift. Housing, mess halls and medical facilities are not win conditions — they are what keeps your officers alive and productive while the science gets done. When you plan a layout, plan it backwards from the research facility and let every other structure justify itself by what it feeds.
Sourcing Note
All seven buildings are confirmed through official store copy, the developer's Steam news posts and launch trailers as of October 2026 — no leaked or datamined content appears on this page.
Pre-Launch Numbers Policy
Numeric outputs (energy per array, storage capacity, crew per habitat) are intentionally absent pre-launch and get backfilled during launch week.